This chant is a triple feel version of Duple Chant in 7 #2. It begins on the pedaled hat alternating with the ride. Although it sounds very simple, the thing to keep in mind is once you become solid playing it, you’ll notice how challenging it is to come back on the top of the chant when improvising inside the shape. I strongly recommend mastering the feel of this without improvising. Then you’ll have to practice improvising and coming back into the chant at the top. As stated in the previous lesson, Western drumming emphasizes returning to the top landing on the kick and cymbals. That is not the case here. You have to get used to coming out of improvising landing with the pedaled hat and snare.
The top begins with the pedaled hat and snare creating a backwards-like approach. Western music usually begins with a kick and cymbal whether hi hat, ride or crash. I chose to begin with the snare and pedaled hat not only for the unusual factors. Beginning on the snare uses the part of the drum kit that is commonly the answer to the call. The pedaled hat and ride are constant which ties the whole together. Both the hat and ride fall on each beat. This chant gives the typical Western drummer the ability to literally turn everything around culturally while applying strict control of the chant’s shape.
This time we look at a chant in alternate ways. In 5, the chant makes most sense. The accompanying music is arranged in a flow that goes against the chant however it comes around at points. When seeing this in 3 the sound of the chant does not change however, the percussive perception alters. The bar line changes as the note values stay the same in 5 and 3.
Triplet feel is really spelled out with the pedaled opened hats and kick pattern. This creates the 3 against 4. It is critical that you understand 1E&A which is the code we will use from here forth. So in this case which are 3 beats per measure, each beat is divided by 4 which is 1E&A. So counting aloud in ¾ you say, “1E&A, 2E&A, 3E&A, 1E&A, 2E&A, 3E&A” and so on. The hat, kick and ride pattern do not change throughout. So understanding how they anchor is half the battle. Therefore, the hat falls on beats 1, 2, and 3. The kick falls on beats 1, A of 1, & of 2, and E of 3. The ride falls on E of 1, 2, A of 2, and & of 3. The snare pattern is the only part that alters. In the first measure, the snare falls on & of 1 and beat 3. In the second measure, the snare falls on E of 2 and A of 3. When playing 140 BPM and faster, the chant takes on a latin influenced sound.